![]() ![]() With the new version, ILM was able to write a single expression for twisting the dinosaur body which provided realistic rotation that tapers along the length of the body.”Īlso if you are old enough you probably remember “Men in Black 1997, This movie was packed full with entertaining 3-D elements ranging from space bugs, aliens, and flying saucers to a 3-D supercar that flies around and drives on a tunnel’s ceiling. For instance, in the earlier version of “Jurassic Park,” to rotate a dinosaur’s head, animators had to manually enter rotations for the individual chains in the neck to make the motion taper realistically down the neck. Using constraint controls, expressions, and other tools in Softimage 3D, ILM redefined its methods for chaining characters. The 28 minutes of visual effects in Jurassic Park of 1997 we talked about actually included more than 11 types of dinosaurs, with some scenes showing as many as 40 dinosaurs at a time, all animated using Softimage 3D. Microsoft acquired Softimage when it was at its peak because around that time things were so hot in the industry with many amazing movies coming out each year. Softimage|DS was launched in 1997, an editing and effects system that was tied to high-performance hardware (for the time) to allow finishing of commercials and music videos (this was back in the day when hardware restrictions meant that most editing was done using relatively low-quality previews). 3D paint functionality was added a year later in version 3.7. ![]() Softimage|3D Extreme 3.5, released later that year, included particle effects and the mental ray renderer, which offered area lights, ray tracing, and other advanced features. The first Windows port of Softimage|3D, version 3.0, was released in early 1996. In January 1995, Softimage|3D was announced as the official 3D development tool for the Sega Saturn. with the intention of introducing high-end 3D animation software to its Windows NT platform, and subsequently renamed it “Softimage|3D.
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